Helios City
First question : What is between an object and the camera ? This was
our incentive to start the A.L.L.
In this first two examples we made our first test with the B3D Addon A.L.L
(Atmospheric Layering and Lighting). Target : we don't use any Compositor
or Color ramps to fake fog, dust or an antmosphere.
A.L.L. simulates a complete Atmosphere :
Troposhere (Wheathersphere), Stratosphere, Mesosphere and
Thermosphere. A lot of mathematics around this theme.
In this four spheres we bring our HDRI with a complete new
light setup (reflection, refraction ... and so on ) to simulate a real
athmospheric light+scene. Also we give the lamp "sun" now
the dependence from the geographical angle to simulate realistic
sunsets without unsing any color nodes.Developed in Python.
Second part : Helios Project 2 (simulate real light dependent on
clouds, cloud layers, mist and fog)
Scene setup by Robin de Vries (Rotterdam)
JLE Studios Amsterdam /Geophry (software developer)